The landing report
The Landing details window tells the whole story of your landing. It opens by itself as the aircraft slows down, or when it stops, and fades away after a while. You can always open it again from the toolbar icon, on the Last landing tab.
The touch
At the top: your vertical speed in fpm, with the same colored dot as the touchdown box, the G-force and the bank at the moment of contact.
Under them, the stars (one to five) and a word for the touch itself:
| Word | Meaning |
|---|---|
| Butter | A beautiful touch |
| Smooth | A good, positive landing |
| Firm | Firm but fine |
| Hard | Too hard |
| Dangerous | Something went wrong |
The word describes the touch. The stars may be fewer than the word suggests when your technique or the conditions cost stars, see How your landing is graded. A badge shows a New best landing, or a streak such as 3 smooth in a row.
A remark and a tip
One line about that landing, often with a little humor (“Pure butter. Spread it on toast.”), and, when there is something to improve, a Tip: the one thing to do better next time. Turn the remarks off with Funny remarks in Settings; the tip stays.
Conditions
Shown only when the day was not a plain one: a wet, icy or snowy runway, a soft or unusual surface, glassy or rough water, rain or snow, low visibility, night, dawn or dusk, a crosswind or tailwind, gusts, a short runway, a high density altitude. On the right, how demanding it all was: Easy, Moderate, Challenging or Extreme.
Technique
A one-line summary, Clean or how many stars it cost. Click it to see each point: how your flare went, whether your touch suited the surface, the runway you used and the centerline in a crosswind. Green is good, amber is something to watch, red cost a star.
Touchdown
The airport and runway (for example SBSP RWY 17R) and the zone you touched: Touchdown zone, Long landing, Short of the runway or Off the runway.
The drawing shows the runway as you would see it on a chart, cropped to the part that matters: the threshold, the markings, the centerline, the far end. A dot marks where the wheels touched, and one more per bounce. Under it:
- how far past (or before) the threshold you touched;
- how far left or right of the centerline;
- how much runway was left ahead of you.
The runway comes from the simulator’s own airport data, so it works offline. If it cannot be found the report says Runway not identified and shows the rest.
Approach
Two numbers about your final approach, compared with a 3° path aimed 300 m past the threshold:
- how high you crossed the threshold (about 50 ft is right);
- whether you were on, above or below the 3° path one nautical mile out, and by how much.
Wind and the rest
The wind as you met it, rounded the way pilots say it (170° / 12 kt), with its headwind or tailwind part and its crosswind part against the runway. Then the landing speed (your ground speed at the touch), the time to the full stop, the time you landed in the simulator, the sim rate if it was not 1×, and the temperature if you turned it on.
Your landings
From your second landing on: your last landings as bars (the current one stronger), your best and your average. Hover over a bar to see which landing it was. Landing Rate keeps your last 10 landings on your PC.
Describes Landing Rate 2.0.